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Fighting Game?

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Post by SauronRevo Sun Aug 10, 2014 6:26 am

I'll try it once I get to my computer

Edit: Here's the link. Dan said it should be working. https://i.imgur.com/KZVQGVc.jpg
SauronRevo
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Post by SauronRevo Sun Aug 10, 2014 4:20 pm

I fixed the animation code! You can now easily add a sprite animation up to 10 sprites long (I will expand it in the future, I pretty much only have to copy and paste to increase the size), if you let go of a button in the middle of an animation it will keep playing it until it reaches the end (as I don't want them to stop mid-attack), and you can now change how many frames each sprite lasts for (slowing down the animation). Currently, every sprite lasts for the same amount of time, but if I want to then I could easily make it so that each sprite has a configurable amount of time that it lasts for.
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Post by SauronRevo Sat Aug 16, 2014 12:35 pm

This is the current, basic/thought-up, move list for the game, what do you guys think? https://coggle.it/diagram/53ee6fd3d38d7ed10501b1ee/48510e66810ffecff5012214023170a5c9ea552993d0211c4dd11dd356fb08cb

Just to give an example of what it means, you can jump, and then you can do an air punch, an air kick, an air dodge, or you can just wait until you land. Dodging is the only weird exception, where the change of color just means that "dodge" is just a base idea, but in actuality you can dodge left, right, or in place.
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