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Doom Storm Units

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Doom Storm Units Empty Doom Storm Units

Post by Savior Sun Aug 29, 2010 11:27 am

SUPREME COMMANDERS
+++++++++++++++++++++++
The commanders in Doom Storm each have their robots (and weapons) customised to their own preferences. There is always a minimum of one on each planet, yet stationed across each planet is usually several support commanders occupying fortified areas. The mechs stand at least 10 meters high.

Commander Mitch
----------------------
Mostly all-rounded. Mech has heavy armour, equipped with an energy beam cannon, a single assist bot (used for repairs and scouting), anti-missile defences and a radar system. Average speed (40mph max speed).

Commander Seron-8
------------------------
Favours mobility and rapid fire. Mech has light/medium armour, equipped with dual laser cannons, anti-missile defences, jet thrusters (back and feet) and shoulder mounted AA cannons. Very quick (150mph max speed).

Commander Xorox
-----------------------
Favours heavy weapons and armour. Mech has very heavy armour, equipped with a shoulder-mounted gauss cannon, a gamma ray cannon, 4-bay missile rack and a personal shield generator. Slow (25mph max speed).

Commander Y'lotraak
--------------------------
Favours stealth and accuracy. Mech has medium armour, equipped with long-range HE cannon, anti-lock defences, infra-red scanners, scopes, lock-on systems, cloaking devices and stealth field generator to hide herself and other nearby units from enemy radar. Quite quick (60mph max speed).

Commander 6433-L
------------------------
Favours assistance. Mech has heavy armour, equipped with a microwave cannon, self and unit repair systems, shield generator (covers 1/4 mile radius), radio interference devices (to track enemy positions + communications), two support drones (repairing self + friendly units and scouting), anti-air defences and anti-missile defences. Rather slow (30mph max speed).

Commander Timon
-----------------------
Favours anti-air. Mech has medium/heavy armour, equipped with chest-mounted laser emitter, dual AA flak cannons, shoulder mounted SAM launchers, EMP emitters, a jetpack and omni-sensor suites. Relatively quick (50mph max speed).

Commander Birrolo
-----------------------
Favours sea/underwater combat. Mech has heavy armour, equipped with a single heavy torpedo launcher, torpedo defences, heavy electronic pulse system, propellers (for easy underwater maneuverability and a tesla cannon when on the surface. The only commander to be stationed underwater. Slow on land (25mph max speed) but is quick when underwater (75mph max speed).

Supreme Commander Gabe
-------------------------------
Pretty darn uber. Mech has very heavy armour, equipped with dual 1.WE cannons, chest-mounted laser emitter, personal shield generator, anti-missile defences, SAM launchers (in back), left-shoulder mounter 2-bay missile launcher, right-shoulder mounted scout drone (scouting and eliminating infantry) and omni-sensor suites. Rather slow (30mph max speed).



TROOPS
+++++++

A regular Assault troop wearing standard battle armour

Assault
----------
The basic troops, equipped with the newest, most advanced and most efficient assault rifle ever. They usually operate in pairs when guarding or patrolling, but on the battlefield can range from three units to eight per squadron.

The assault rifle

Heavy Assault
----------------
Has upgraded armour and is a foot taller than all standard Doom Storm units. Armed with a modified Vulcan cannon. Usually one is found in a squadron of Assault troops or with a Firedancer, or two are found with a Marauder.

Vanguard
-----------
Exact same armour and build as the Heavy Assault, except this unit is based around defence. They have a modernised riot shield which can sustain far more damage than a regular riot shield and are a lot wider, but the Vanguard's only weapon is a high-powered pistol which it only really uses in emergencies. A Heavy Assault troop and a Vanguard together are almost as deadly as a Marauder.

Sniper
--------
Wield a dangerously powerful sniper rifle and the scope allows images to be sent to the main headquarters and any other troop within five miles. The sniper rifle cannot shoot through walls thicker than fourteen inches.

The sniper rifle

Engineer
-----------
Wield a top of the range SMG along with a highly advanced missile launcher. Their missiles are specially designed for bunker-busting and anti-tank objectives and can even lock on to vehicles and airborne helicopters or fighters.

The SMG and missile launcher

Specialist
-----------
These are like the medics of the army as they mainly repair any friendly troop’s armour with a molecular armour accelerator built specifically into their armour.
Because of this, however, their own armour is weaker. They do, however, wield highly efficient light machine guns that hold up to 220 rounds. Specialists can offer great support in a battle.

The LMG

Pilot
------
Armed with a pistol and chosen to drive or pilot the vast range of the Dark Army’s vehicles.

Stealth
-------
Armed with a variety of knives and throwing knives, and although their armour may be weak, they can turn their armour and themselves almost invisible. Mainly used in stealth/hacking missions.

Sabotage
-----------
Armed with a universal hacking tool, and a silenced pistol. Also possess EMP grenades to take out enemy intelligence and electronics. Mainly used in stealth/hacking missions, and sometimes even on the battlefield to turn a strong enemy unit onto their side.

CQC
-----
Armed with a quad-barrelled shotgun and reinforced armour. Shots used are Slug (peircing light enemy armour), fletchette (eliminating enemy infantry) and heavy beanbag rounds (knocking out key targets (usually capturing them)).

The shotgun

Explosives
-------------
Armed with a grenade launcher that can shoot up to a maximum distance of 2 miles, these troops serve as very flexible artillery units. The grenade launchers can shoot HE, nuclear, EMP, smoke and flashbang grenades to help give strong support from a distance. The grenade can also be set to detonate once at a certain distance, making them even deadlier.

The grenade launcher

Torcher
-----------
Torchers are armed with deadly flamethrowers that have such incredible heat that it can burn through most armour. They are highly effective against enemy troops and light to medium armour and work greatly in close combat. Used for search and destroy missions, anti-infantry and sometimes assist in stealth missions. They also have heavy armour.

The flamethrower

SuperSoldier
---------------
SuperSoldiers are Doom Storm's answer to the White Chailists, trying to challenge them for soldier superiority. They come very close. They have the firepower of a heavy assault troop (a one handed tri-barreled scoped minigun), the armour of a regular assault troop, the accuracy of a sniper, a missile launcher with similar explosive powers to an engineer's rocket, self-regenerating abilities of a specialist, a grenade launcher, a flamethrower and can also turn mostly invisible, unlike the stealth units which are almost fully invisible. They're also quite strong. Luckily, these units are very rare and only used in the most critical objectives.

Marauder
-----------
Marauder's are mutated humans put in thick armour and armed with tri-cannons on each arm, along with vents in the shoulders that charge and shoot extreme microwaves that can blast through walls and most enemy armour. The hands of the mutants are cut off and instead, the nerves in the arms connect to the clawed hands in the armour so that, instead of relying on the strength of the actual mutant, the machine controls the gripping power which can make it's grasp dangerously powerful. They do not attack other Doom Storm units, but because of their violent nature they will sometimes attack and terrorise civilians even when they have been ordered not to. (Suggestions are to not rip off the face armour unless you want to see a really ugly bugger.) Used in assault, search and destroy and taking out enemy armour.

The Marauder in action (Image)

DAU upgrade
----------------
Designated Airborne Unit. The DAU (daa-uw) upgrade is a plate-like electronic device fitted on the back. It calculates the speed at which the troop is falling down and how far it is to the targetted location to land on. When in range, two large neon red metal wings spread out, slowing the descent down drastically and enabling movement from side to side. The DAU upgrade isn't attached to Marauders, Firedancers or Heavy Assault troops. Larger DAU upgrades are attached to 330-F.1s.

Typhoon
---------
Typhoons are the newest of the Syndicate's soldiers, not to mention the most deadly. Similar to Heavy Assault troops, apart from having a larger build with heavier armour that protects against EMPs and electric surges through the armour. For their weapon, they have a 1-ton backback filled with the battery power needed to operate the thing which makes the Typhoon so dangerous - The Typhorgan Cannon. It's capable of decimating an entire tank with just one shot and, despite the charge-up time, creates quite a light show and a lot of noise.



TRANSPORT
+++++++++++

K4-01 (Light APC)
-----------------------
A light-armoured APC, but also the most flexible. Mainly used in stealth missions and for quick deployment of a squad for guarding objectives. Can carry eight troops.

K4-02 (Medium APC)
---------------------------
Light armour, and with a mounted 7.44mm automatic turret for defence. Mainly used for inserting troops into the battlefield, for guarding objectives and for patrol. Can carry 18 troops.

K4-03 (Heavy APC)
-------------------------
Medium armour, but slow. Armed with two 7.44mm automatic turrets for defence. Mainly used for siege, inserting troops into the battlefield, and guarding critical objectives. Can carry 34 troops. RARE.

K5-1 (Medium Drop ship)
---------------------
Very light armour, but rather quick. Armed with a chain gun. Mainly for large area patrols, and for inserting troops behind enemy lines. Can carry 20 troops or 5 small robot units. Also can carry resources and other equipment for battle or defence missions. Only sent out if enemy AA weapons are nil in the area.

K5-2 (Heavy drop ship)
-----------------------------
Light armour. Armed with a chain gun and shield generator. Mainly for inserting large forces behind enemy lines. Can carry 46 troops or 10 small robot units.



TANKS
++++++

R-10 (Anti-Infantry tank)
-------------------------------
Medium armour. Armed with a 28mm gun that fires explosives shells, and also a 7.44mm automatic turret. Has a firing rate of 0.23 seconds per shot and (obviously) used for clearing enemy infantry. Can serve well in guarding objectives and patrols, but mainly designed for the battlefield.

M-88.F (Light tank)
------------------------
Medium armour. Armed with a 70mm gun that fires explosive shells, and a 7.44mm automatic turret. Has a firing rate of 1.94 seconds per shot and used for clearing enemy infantry, clearing enemy cover and bunker busting. Can also serve in guarding objectives.

TR-100 (Medium tank)
----------------------------
Medium-heavy armour. Armed with a 105mm gun that fires explosive shells, and a 7.44mm automatic turret. Has a firing rate of 2.08 seconds per shot and used for clearing enemy cover, enemy light armour and bunker busting. Can also serve in guarding objectives.

TR-200.H (Heavy tank)
----------------------------
Heavy armour. Armed with a 130mm gun that fires explosive shells, and a 7.44 automatic turret. Has a firing rate of 2.93 seconds per shot and used for clearing enemy light and medium armour, bunker busting and can sometimes serve as artillery. Can also serve in guarding objectives. RARE.

TRS-225 (‘Mammoth’ tank)
----------------------------------
Very heavy armour. Armed with a 145mm gun that fires explosive shells, a 25mm gun that fires explosive shells and a 7.44 automatic turret. The 180mm gun fires at 4.23 seconds per shot, and the 25mm gun fires at 0.44 seconds per shot. Used for anti-infantry, clearing enemy light, medium and heavy armour. Large, too. VERY RARE.

BLOODHOUND (Drill tank)
----------------------------------
Heavy armour, ultra-heavy front armour. Armed with four 50mm automatic guns on the front behind the rotary blade that it uses to dig through the ground. Can be used to create a line of defence for friendly units and also move units behind enemy defences.

R.A.G.E Tank (Remotely-Activated-Gamma-Emitter)
---------------------------------------------------------------
Ultra-Heavy armour. Armed with a built-in Gamma Emitter that can level several entire buildings with one blast. The vehicle isn't manned and has no other weapons for defence and the tank needs to be stationary to activate the G.E, but a lot of firepower is needed to destroy this unit. If the Gamma Emitter hasn't been activated upon the tank's destruction, little damage will be done.

AIRCRAFT
+++++++++

DSSP (Spy plane)
--------------------
Ultra light armour. Equipped with omni-sensors and radar jammers, sometimes even equipped with EMP bombs. Remote controlled.

ERO-12 (Light interceptor)
--------------------------------
Very light armour. Armed with a chain gun and two missile launchers on either side. Used for clearing enemy infantry, enemy light and medium armour, fighting enemy aircraft and support.

ERO-15 (Medium fighter)
------------------------------------
Very light armour. Faster than the 12 version and armed with a chain gun and four missile launchers on either side. Used for clearing enemy infantry, enemy light, medium and medium/heavy armour, fighting enemy aircraft and support.

ERO-19 (Heavy air-superiority fighter)
---------------------------------
Very light/light armour. Faster than the 15 version and armed with a chain gun, four missile launchers, two mini-laser turrets and an EMP bomb. Used for disabling enemy intelligence, clearing enemy infantry, enemy light, medium and heavy armour, fighting enemy aircraft and support.

VIRO-C (Light gunship)
-----------------------------
Light armour. Armed with a chain gun on both sides, one anti-air turret and one missile launcher located in the nose of the gunship. Used for clearing enemy infantry, enemy light armour and support. Occasionally used for transport too.

VIRO-S (Medium gunship)
---------------------------------
Light/medium armour. Armed with a chain gun on either side, two anti-air turrets and four missile launchers. Used for clearing enemy infantry, enemy light and medium armour, enemy aircraft and support.

VIRO-R (Heavy gunship)
-------------------------------
Medium armour. Armed with two chain guns on both sides, six missile launchers, and two anti-air turrets. Used for clearing enemy infantry, enemy light, medium and medium/heavy armour and support.

VIRO-A (Anti-Aircraft gunship)
--------------------------------------
Medium Armour. Has four AAM launchers, three AA chainguns and a ASM launcher. Used to clear out large amounts of enemy air craft whilst giving decent fire support.

Q-Force.46 (Medium bomber)
-------------------------------------
Light armour. Armed with an anti-air turret and a payload of tactical bombs. Used for clearing enemy defences, clearing an area and (obviously) bombing.

K-Force.11 (Heavy bomber)
----------------------------------
Medium armour. Armed with an anti-air turret and two strategic nuclear bombs. Used for clearing enemy buildings, clearing a large area and if critical, destroying a heavy enemy unit. RARE.

L-Force.20 (Naval bomber)
-----------------------------------
Light/medium armour. Armed with a single AA turret, torpedos and depth charges. Used to (or help to) eliminate enemy navy units. These are very dangerous if AA defences are low.

Needle (Kamikaze unit)
---------------------------
Light-medium armour. Armed only with a single chaingun. This unit is automated and can transform into a giant needle-like aircraft, turning it into a kamikaze unit. In it's needle mode it can penetrate almost anything.


NAVY
+++++
(Note: The armour will be heavier overall than the tanks and other armour with the other units)

HA3-FF (Frigate)
---------------------
Medium armour. Armed with one light cannon and three anti-aircraft turrets. Used for clearing enemy aircraft and enemy light and medium armour, along with supporting fire.

P2D-ST (Submarine)
---------------------------
Light/medium armour. Armed with two torpedo launchers and sonar. Used for naval warfare against light, medium and heavy armour and showing enemy naval units' positions.

HA3-FS (Cruiser)
----------------------
Medium/heavy armour. Armed with two medium cannons, two anti-aircraft cannons, a tactical missile launcher and an anti-missile turret. Used for naval warfare against light and light/medium naval armour and bombarding.

HA4-1D (Destroyer)
-------------------------
Heavy armour. Armed with a torpedo launcher, an anti-vessel beam and torpedo defences. Used for sub-killing and naval warfare against light, medium and armour.

HA4-R9 (Battleship)
-------------------------
Very heavy armour. Armed with three heavy cannons, two anti-aircraft turrets, two tactical missile launchers, torpedo defences and a gamma-ray cannon. Used for naval warfare against light, medium, heavy and very heavy armour and bombarding.

Horo.GIG (Aircraft carrier)
---------------------------------
Heavy/very heavy armour. Armed with five anti-aircraft turrets, two SAM launchers, two anti-missile turrets, torpedo defences and can carry up to 150 aircraft. Used for safely inserting aircraft into land or naval combat and clearing enemy aircraft.

Tombstone (Missile submarine)
-------------------------------------
Medium armour. Has a 10-bay long distance missile launcher with torpedo and missile defences, along with a single strategic missile launcher (nuke). Can only fire regular missiles when surfaced, but the central nuke launcher allows the missile to be fired from underwater.

Octo.100 (Mechanical squid)
----------------------------------
Medium/Heavy armour. Has six armoured tentacles with large spikes that can cause severe damage to armour. Able to fire missiles and torpedoes when submerged, plus can crush and sink ships with its robotic tentacles. Ex-experimental.



DEFENCES/ARTILLERY
++++++++++++++++++++

APV.1 (Small turret)
------------------------
A small turret that is no taller than 2 feet. It has light armour on it and is equipped with a single 10mm turret that has rapid fire. Mainly used inside buildings for defence, sometimes built into ceilings or walls in disguise.

APV.2 (Medium turret)
---------------------------
A turret that is roughly 5 feet tall. It has medium armour and is equipped with a larger .50 Caliber turret with moderately rapid fire. Mainly used to guard objectives or for crowd control.

TiG.02 (Medium point defence)
--------------------------------------
A tower that attacks land and naval units that are in range. Cannot successfully engage aircraft, but will if it is the last AA defence. Can be called into a battle or other designated area via a drop ship, making this the most flexible point defence. Effective against infantry, light and medium armour. These are about 12 feet in height. Firing rate of 0.43 seconds per shot.

TiG.01 (Heavy point defence)
------------------------------------
A tower that attacks land and naval units that are in range. More powerful than the 02 version, but is less likely to successfully hit an enemy aircraft. Cannot be deployed quickly, making it only available in fortified areas. Effective against light, medium and heavy armour. These are about 20 feet in height. Firing rate of 0.76 seconds per shot.

TiA.02 (Medium anti-air defence)
-----------------------------------------
A tower that uses flak artillery. Attacks enemy aircraft within range. Can be called into a battle or other designated area via a drop ship, making this the most flexible anti-air defence. Effective against light and medium armour. These are about 10 feet in height.

TiA.S (Heavy anti-air defence)
--------------------------------------
A SAM site. Launches 8 missiles onto enemy aircraft within range. Cannot be deployed quickly, making it only available in fortified areas. Effective against light, medium and heavy armour. These are about 17 feet in height.

307/D (Mobile Medium artillery)
---------------------------------------------
Mobile artillery. Provides indirect fire support, but fires explosive shells at a rate of 5.97 seconds per shot. Used for fire support and clearing enemy light and medium armour, or light enemy structures. Can cover distances of up to 13 miles. Effective against light, medium and heavy armour. The turret is about 14 feet long.

382/B (Heavy stationary artillery)
-----------------------------------------
Stationary artillery. Powerful and direct fire, and fires explosive shells at a rate of 16.21 seconds per shot. Used for bombardment and destroying enemy bases. Can cover distances of up to 51 miles. Effective against all types of enemy armour. The turret is about 55 feet long.


DC-R2R (Mobile shield generator)
------------------------------------------
Mobile shield generator, covering up to ½ a mile in radius. Can take heavy enemy fire, but takes 30 seconds to recharge once shield has been deactivated. The unit itself has very light armour. The unit stands at about

TNO-R3R (Stationary shield generator)
------------------------------------------------
Stationary, but can cover up to 2 miles in radius. Can take very heavy enemy fire, but takes 24 seconds to recharge once the shield has been deactivated. The structure itself has medium armour. These take a while to build and use up a lot of resources, so they are only activated if the base they are assigned to protect is under attack from foreign fire. The structure stands at about 150 feet.



ROBOTS/MECHAS
+++++++++++++++

Spider.070 (Walking gatling gun)
--------------------------------------
Very light armour, no larger than a medium sized dog. Armed with a single, rapid firing gatling gun. Used for scouting buildings and crowd control. Can even crawl across walls and ceilings.

Rocker (Rocket Bot)
------------------------
Light armour. Stands on six legs with a large central rocket launcher. Larger than a bear, but also susceptible to quite a lot of damage. It's rockets do quite a lot of damage. Used to weaken enemy armour or take out groups of infantry.

Bolt (Anti-shield robot)
---------------------------
Light armour. Smaller than a Rocker and has a relatively large gun on a caterpillar wheel base. Fires a toson beam which can eliminate shields very quickly. The robot is almost completely useless in any other situation.

330-F.1 (Light Mecha Unit)
----------------------------------
Light armour. Armed with a light energy beam cannon on left arm and other arm for grabbing/etc. Mainly used for guarding objectives, patrols and taking out enemy infantry.

330-F.2 (Medium Mecha Unit)
-------------------------------------
Medium armour. Armed with an energy beam cannon on the left arm, two shoulder mounted cannons and a jetpack to increase mobility. Mainly used for eliminating light and medium armour. Can sometimes even be assigned for eliminating enemy aircraft dependant on the situation.

330-F.3 (Heavy Mecha Unit)
-----------------------------------
Heavy armour. Armed with a medium/heavy energy beam cannon on the left arm. Two shoulder mounted cannons, plasma cannon located in the torso and a rack of four missiles built into the back. Mainly used for eliminating enemy heavy armour and demolishing enemy buildings. Some units (Renamed 440-F.3 (Mammoth Mecha Unit)) come armed with heavier armour and an extremely powerful energy rifle, but they are highly rare.

NUA.4 (Sniper bot)
-----------------------
Medium armour. Has cloaking devices to hide from enemy radar. Has a dangerously powerful gamma ray cannon which can rip through almost any armour. Also has a very long firing range, but takes a while to charge up. Mainly used to take out high-priority targets or heavily armoured units.

Doctor X (Chemical mech)
--------------------------------
Heavy armour. Armed with a large turret on both arms which can shoot napalm, acid or Project Grimscale. Used to eliminate enemy infantry and create "hazard zones" for the enemy.

Mecha Panther (Ex-experimental unit)
----------------------------------------------
Very heavy armour. Armed with a heavy chain gun, a rail gun, lasers located in the eyes and an 8-rack missile launcher located in the back. An experimental unit until put into factory production. The most versatile and well-known unit in the Dark Army.

Gigalith (Ex-experimental unit)
------------------------------------
Very heavy armour. Armed with two tri-proton cannons, chain gun artillery unit, 12-rack missile launcher and can also deploy units. Very large. Ex-experimental unit. Resembles a large six-legged spider.

Black Beetle
---------------
Rather than being used for offence, the Black Beetle is actually no larger than a games console. It can create a hologram of any regular unit, at it's original size, to fool enemies into thinking it's a real enemy. They can also cloak themselves from radars and camouflage themselves so that, if the holograms are fully realised, enemies will still not be able to see them. They are equipped with self-destruct mechanisms, but the explosion does not do a lot of damage (only enough to kill 2 people).



EXPERIMENTAL UNITS
+++++++++++++++++++

Ogre-80 (Experimental assault bot)
-------------------------------------------
Very heavy armour and massive (1030 feet tall and 782 feet wide). Armed with a gamma ray on both arms, four anti-aircraft cannons on the shoulders, and large enough to be able to crush enemy units. Also fires a laser from the head.

Titan.FF-2 (Experimental nuclear missile launcher)
--------------------------------------------------------------
Structure has medium armour but rather large. Fired missile is so large, two strategic missile defences are required to neutralize it. Can destroy an entire city with one missile.

LIP-C (Experimental computer)
---------------------------------------
Life-form Intelligence Powered Computer. Can control any computer and possesses unknown abilities. A living being must be used and online for the computer to work properly. Several computers are set up around it which can be used to access data from the LIP-C which can then be read, modified and also printed.

SCD (Experimental space colony)
-----------------------------------------
Ultra-heavy armour, and massive (Spans 507 miles in radius). Holds thousands of troops and defences, but is host of the newest weapon – 4.WE Gamma Ray. The gamma ray has pin-point accuracy and fires a devastating laser that can destroy anything within 500 miles of it's targeted shot… it’s that powerful. Other weapons it is equipped with is a gamma ray, a tri-plasma cannon and also a shield generator. This is, ultimately, the strongest Doom Storm unit.

DO.OM (Experimental robot)
----------------------------------
Ultra-heavy armour, and massive (3 miles tall and 2.8 miles in width and length). Holds four rail guns, drone-deployment cores, photon lasers, gamma beams and a 50-rack missile system. The strongest unit in the entire land army, but they are highly rare. One could take on the whole of (what used to be) the Mobian Army. They have Large caterpillar wheels to help them move around, but are still very slow.

EMPIRE 01 (Experimental Flying Fortress)
---------------------------------------------------
Very Heavy armour and massive (8 miles long, 3 mile wide + high). Holds Fifty AA cannons, 28 AAM launchers, a 1.WE Gamma Ray(Powered down version of the 4.WE) and carries up to 100 air units. The strongest air unit, but also one of the slowest. It's ideal to shoot down one of these before they get over a key point, otherwise the fall would crush everything below.

Bloodfire (Experimental flying missile platform)
---------------------------------------------------------
Heavy armour and very large (1/2 mile long, 1/4 mile wide + high). Holds a 200 rack AGM system, 100 rack AAM system, anti-lock mechanisms, missile defences and 3 strategic missile pods. Rather weak against anti-air defences, but if all anti-air defences are taken out then you may as well say goodbye.



SPACE FLEET
++++++++++++
The space fleet will overall have heavier armour than the navy. And mostly be more uber, too.

D.99 (Light fighter)
-----------------------
Very light armour. Armed with 2 rapid-laser cannons. Usually used in groups of 48-60 in attacks in space battles. Faster than the D.109. Also escort cargo ships.

D.109 (Heavy fighter)
--------------------------
Light/medium armour. Armed with 2 dual rapid-laser cannons and 2 Corthox missile launchers with 24 missiles (AI missiles that aren’t fooled by decoys, etc. and can avoid debris. This, however, means they are not as powerful as regular missiles.) Usually used in groups of 6-10 in space battles.

IAL.112 (Bomber)
----------------------
Medium armour. Armed with 20 orbital bombs, 8 Corthox missile launchers with 160 missiles, 1 Toson cannon and 1 Sub-quantum bomb. Used to wipe out enemy defences, fortified areas or ultra heavy armour.

PAR-H.5 (Light cruiser)
----------------------------
Medium armour. Smaller than it's big brother and is armed with a single Toson cannon, four automated laser turrets and a beam cannon. Used in space battles to take out enemy fighters or bombers, but is usually brought down into orbit to provide heavy firing support (for ground-borne battles, anyway). Also escort cargo ships.

PAR-F.1 (Cruiser)
---------------------
Medium armour. Armed with 2 Toson cannons, six automated laser turrets and two shield generators – One for friendly units (Heavy) and one or itself (Medium). Used in space battles to take out enemy shields and take out enemy fighters. Also escort cargo ships.

TODOK (Battlecruiser)
---------------------------
Medium/heavy armour. Armed with 2 Toson cannons, 1 heavy laser turret, 1 plasma turret and 1 ion cannon. Used to intercept enemy fleets, destroy enemy light and medium ships and eliminate enemy shields, also used in space battles.

PYTHON (Battleship)
--------------------------
Heavy armour. Armed with 1 Toson cannon, 3 Ion cannons, 2 Plasma turrets and 1 gauss cannon. Used to eliminate light, medium and heavy armour and are used in space battles as the lead in offence.

64Y-O1-Gamma (Destroyer)
----------------------------------
Very-heavy armour. Armed with 2 shield generators, 1 sub-gravitron cannon, 2 gauss cannons and 4 heavy laser cannons. Used to eliminate enemy fleets and are the main ships used in space battles.

Star Killer (Star destroyer)
-------------------------------
Ultra heavy armour (ten times more armoured than the destroyer). Armed with one Ultra-graviton turret and shield generators (light). Used to destroy moons and planets. However, because the turret is so powerful and uses so much energy, the Star Killer is totally de-activated, meaning it cannot fire another ultra-graviton beam until it is taken back, repaired, refuelled and recharged. This process takes three years to complete, but is quicker than building another one. If it wasn't for the Star Killer's de-activation, this would be the strongest unit in the army.

NOTE: There is going to be something far more uber near the end of the current RP, but the group won't be against it. Again, it's only for plot purposes and to give the entire RP a very large scale.



PLANETS / MOONS
++++++++++++++++

Gaol
------
Doom Storm Units Gaol10

A large moon located near Sei-1. Doom Storm use it for factory production and also to obtain a rare element "Calrothium" which is used in the armour of most units.


Sei-1
------
Doom Storm Units Sei-110

The core of Doom Storm. The planet is overruled completely by them, with almost no resistance. Here is their base of many operations, teleportation fields to other planets, and where they do the main research (although many other planets still have researchers). The circle around the planet is actually man-made by Doom Storm.



NON-UNIT/ETC.
++++++++++++++

COBRA
---------

Cobra is the name given to a computer virus of theirs. The scientists simply programmed a virus with set objectives and data to retrieve for Doom Storm whilst causing havoc - It could make power plants either shut off of turn up the pressure and still make the computers report everything was normal, switch off power grids in cities and leak information (that's useless to them) from well-protected sites (such as a bank or like what happened with Sony) all over the internet. It's also advertised fakely all over the internet as a "computer modding tool" to help spread the virus. The main page the virus is advertised on is always filled by randomising, automated (and always false), positive comments from people who downloaded the tool, but never actually knew it was a virus until the virus itself would shut down their computer once the computer was "milked" from any information of value to Doom Storm. All information is sent to LIP-C, which would de-code the codes sent in most data transmissions and form them into documents and files.

Project Grimscale
---------------------
Project Grimscale is the name given to a strain of genetically modified bacteria. The bacteria infest small, sharp bits of shrapnel, several hundred of which are all in the shell of a bomb. These detonate mid-air, making the shrapnel go everywhere and infect everything. The bacteria is also transmitted through the air and through water. The name of the bacteria is called "Colyholgonatium", from an alien planet called 'Luxartha', which is still currently under siege from Doom Storm. It goes to the brain and vital organs of the body and instantly release a poisonous toxin that can erode even the thickest of titanium armour within a second, causing instantaneous death.




RESOURCE COLLECTING
++++++++++++++++++++++

===LAND===

Harvester
-----------
Very heavy armour. Simply used to harvest for minerals on planets, able to move slowly and store up to 500 tons.

Extractor
----------
Light armour. Used in extracting valuable materials or waste from deceased battlefields. Very fast. Armed with a small, weak laser cannon for defence, but not ideal to use in combat at all.

Recycler
----------
Medium/heavy armour. Used in collecting waste and mass from deceased battlefields, using a compartment in the back of the recycler to create a small, arm-sized bar of any valuable material (as long as the right materials are picked up). Usually accompanied by a couple of extractors, which will aid the Recycler in collection by donating their picked up materials to the Recycler.



===NAVAL===

Recycler
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Light armour. Similar to land Recyclers, except assisted by a P2D-ST (Submarine).

Chollirium submarine
------------------------
Medium armour. These are large, submersible ships suiting to diving down at very deep levels, meaning it is very well suited to high pressures. These simply harvest Chollirium, which is found deep under the sea. Chollirium is used to power vehicles.

Cargo ship
------------
Heavy armour. They are very large and can carry hundreds of tons of resources, weapons or parts. Usually accompanied by two frigates and a cruiser. Sometimes if a shipment is vital, a cargo ship will be escorted by a battleship.

Prison ship
-------------
Heavy armour. These are of similar size to a cargo ship, but are armed with two AA turrets and torpedo defences. These ships can carry up to 300 prisoners, the other 500 capacity consisting of guards and sometimes even mechs if a high-priority prisoner is on board. These things are rarely seen, but nobody knows what happens on them, nor do they know where they go.


===SPACE===

Small Cargo Ship
--------------------
Heavy armour. Used in space to transport materials or units to other planets.

Large Cargo Ship
-------------------
Very heavy armour. Same use as Small Cargo Ships, but can store five times as much materials. Not used for transporting units.

Colony Ship
--------------
Medium armour. These ships are very large and contain a designated colony (Artillery base, research base, etc.) which are deployed onto the planet. All colony ships have research stations made to determine whether the planet is safe for colonising, along with if the targeted area for the colony to be deployed to is unobstructed, free of any threats and mostly resource rich.



UNIQUE/SPECIAL UNITS
+++++++++++++++++++++

Hansel & Gretel
-------------------
Both are cyborg twins that resemble Chrysocyons (Maned wolf), Hansel with dark blue line patterns, Gretel with pink line patterns. Both are equipped with a built-on jetpack, medium armour and infra-red scanners.
- Hansel is equipped with a rocket launcher for a ranged weapon [right arm] and a chainsaw as a melee weapon [left arm].
- Gretel is equipped with a vulcan cannon for a ranged weapon [left arm] and a buzzsaw blade as a melee weapon [right arm].
These two are mainly used for extermination missions, raiding missions or assault missions. They've proven to be too violent and impatient for search and destroy missions.

Prozon Mk. II
-----------------
Prozon Mk. I was killed by Torrok in action, but the Mk. II is a large step up. Prozon's armour is upgraded to heavy armour. He has infra-red scanners, a scope, a regular scanning optic and also an auto-target scanner for his built-on goggles. He has an upgraded vulcan cannon, meaning more power per shot, increased accuracy and an increased rate of fire, five times as better as a heavy unit's . He is also equipped with a shoulder-mounted missile launcher. Used for extermination, raiding, assault and search and destroy missions.

D.0U1A
----------
D.0U1A is considered to be the demi-god of Doom Storm by Gabe. It can wield any given weapons, has twice the strength of a Marauder, is three times as deadly as a Xoliath in close quarters combat and is a ruthless hunter. Although it can perform any task, Gabe only uses it for key missions.

Eroziaka
----------
Eroziaka is the result of tens of years of Doom Storm trying to create a large mutant being capable of fighting (and killing) the most ruthless of enemies. Stands on six legs at 150 feet tall, but is incredibly aggressive and will not distinguish between friend and foe. Gabe only uses him when a high-priority target is needed to be killed... and made a complete mess out of. Is immune to bullets, fire and most chemicals, but is weaker to energy weapons.



==MISSING/NO LONGER ACTIVE==

Fultron
---------
The original Fultron was programmed to exterminate Dante. It was powered down because tests had shown that if Fultron was not powered down, with all seven Chaos Emeralds it would have malfunctioned and possibly destroyed itself, the same going for having all nine. It had light armour but was equipped with over 20 different weapons. Fultron resembled a black Metal Knuckles. Was destroyed by Dante.

Torrok
---------
Torrok was the very first unit created by Gabe. he had captured a Mobian and mutated him and added cyborg and robotic parts to make him equal size to a human. He had one centre optic that would change colour depending on what mood he was in. He wielded two swords that were both lighter, thinner, sharper and longer than regular katanas, along with having two extra katanas stored in a compartment built into his back, but still looking like it was part of his back. Currently missing but is still active.

XYS-0231
------------
An upgraded version of Torrok, programmed to eliminate him. This version can shoot a laser from it's centre optic, which only glows red when active. It has matte black armour compared to Torrok's silver armour, plus has six beam swords that are of the same length, width and height as Torrok's swords. This version also has four arms, is quicker, stronger and more agile than Torrok, making it several times more deadly. There are four clones of X, codenamed "S", but aren't quicker, stronger or more agile than the original, nor can they shoot lasers. The original is missing yet still active, whilst the four clones remain in Doom Storm HQ, guarding the very entrance to Gabe's office.

Fultron. A
------------
When Fultron was recovered, Gabe decided to both remove any limiters on the old Fultron model, improve Fultron with hundreds of enhancements and also provide him with what he believed was the "key to Doom Storm's immortality", a core which provides vast amounts of different power and an unlimited amount of it. However, when the new Fultron was finalised and set on it's first mission, it escaped and set off to destroy Rorto, what it knew would be it's only worthy rival. Has over 110 different weapon variants in both arms and has armour equivalent to that of the Destroyer.
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Post by |]_/-\_|\| Sun Jan 09, 2011 10:14 am

Bump for a couple of updates.
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Post by |]_/-\_|\| Thu Apr 14, 2011 11:59 pm

Bump - added "Planets / Moons". But only 2.
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Post by |]_/-\_|\| Thu Jul 28, 2011 12:41 pm

Bump - Updated the appearance of the Doom Storm soldier's armour, and added "Marauder" under the TROOPS section. Next to come - Space fleet.
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Post by |]_/-\_|\| Sat Jul 30, 2011 5:43 am

Redid the layout of the whole page to make reading the different categories of units easier. Also added "non-unit/etc."
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Post by |]_/-\_|\| Sat Jul 30, 2011 6:21 am

Added resource collecting units + Changed the Assault unit Assault Rifle.
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Post by |]_/-\_|\| Mon Aug 01, 2011 10:13 am

Minor updates - Redid the Space Colony Devastator (Now it's several times more uber), DO.OM and a few other units have been tweaked.

NOW I'll start with the space fleet.
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Post by |]_/-\_|\| Thu Aug 11, 2011 10:18 pm

Updates - Added space fleet, unique/special units and missing/no longer active units.
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Post by |]_/-\_|\| Wed Aug 31, 2011 6:40 am

Added CQC under 'Troops', small and medium turrets under 'Defences'Artillery' and Spider under 'Robots/Mechas'. Also added Project Grimscale under non-unit a couple of updates ago.
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Post by |]_/-\_|\| Sun Mar 04, 2012 1:48 am

Added the BLOODHOUND and R.A.G.E Tank under vehicles, Black Beetle under robots/mechs and EMPIRE 01 under experimental units.
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Post by |]_/-\_|\| Mon Mar 12, 2012 9:06 am

Added Commander mechs, including Gabe's mech.
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Post by |]_/-\_|\| Tue Mar 13, 2012 7:38 am

Added a new commander (Commander Birrolo), VIRO-A under Aircraft, Tombstone under Navy, Rocker, NUA.4 and Doctor X under Mechs, PAR-H.5 under Space Fleet, Bloodfire under Experimental units and a new special/unique unit - Eroziaka.
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Post by |]_/-\_|\| Wed Apr 09, 2014 9:06 am

I need to completely revamp all this, most of this is real old stuff and a lot has changed.
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